OP
Mogir Jason Rofick
Overunity of Mass Acceleration through the Two Stage Process
« on November 24th, 2013, 11:01 AM »Last edited on April 28th, 2014, 03:19 AM by Matt Watts
Hi guys,
Just thought I would share my work here.
https://www.youtube.com/watch?v=pjep9BFI_MU&feature=share&list=UUW7H7Zi1J9Zy8ynmSP7x35g
This video and the ideas and methods expressed and demonstrated in this video and derived from it are hereby dedicated to the public open-source community.
It is my hope that the information will be used wisely, shared with, and enhanced and expounded upon by all interested parties for the benefit of all.
This video is a simulation using the Algodoo 2 dimensional physics software. The purpose of the video is for educational purposes only, and NOT to give evidence of any specific real existing device. The purpose is to demonstrate a method by which it is possible to design real devices which are able to achieve greater output power than that which is input into them.
The subject matter of this video is Mechanical Power and Mass Acceleration.
Specifically, the video demonstrates that a mass undergoing centrifugal (rotational) activity is subject to Newtons law of motion wherein once said mass has been accelerated to a definite speed, it will tend to maintain that speed. Energy input required to maintain said speed will be equal to the losses experienced from friction acting upon said mass.
Additionally, a mass undergoing centrifugal activity (speed of curvature) will experience an increased Apparent Weight.
It is this Apparent Weight which can be used for leverage to generate power within a lever fulcrum ratio arrangement.
Basically, once the input mass reaches its desired speed of curvature, the power required to maintain that speed of curvature for each cycle of rotation of the mass under the arrangement demonstrated in the video is less than the power required to accelerate the other masses on the output side of the lever upward against gravity each cycle.
Enjoy
Mogir
a.k.a. MagnaMoRo
YouTube Channel: https://www.youtube.com/user/MagnaMoRo
Looks to me like the simulator is Algodoo:
http://www.algodoo.com/
Any chance you have the file Mogir we could play with?
Hmm and what if we input the data from the big gravity driven invention that is so often at PESN? The big machine that supposedly works, where we only have pictures from?
http://peswiki.com/index.php/Directory:RAR_Energia_Ltda_Gravity_Motor
Yes EZ, that would be a fun one to attempt a simulation on.Quote from FaradayEZ on November 25th, 2013, 06:01 AM Hmm and what if we input the data from the big gravity driven invention that is so often at PESN? The big machine that supposedly works, where we only have pictures from?
http://peswiki.com/index.php/Directory:RAR_Energia_Ltda_Gravity_Motor
I still think a machine that would, allow a weight to accelerate downward due to gravity on one side but lift the same weight at a constant velocity on the other side, might be an interesting candidate. I would expect for the sum of the acceleration to exceed the sum of the velocity to be a pretty monstrous machine.
Hello Matt:Quote from Matt Watts on November 24th, 2013, 08:44 PM Looks to me like the simulator is Algodoo:
http://www.algodoo.com/
Any chance you have the file Mogir we could play with?
I hereby freely dedicate this Overunity Mass Acceleration.phz file to the open-source community for educational and informational purposes.
The file was created using Algodoo v2.1.0 on a system running 64bit Windows 7, but will function on Algodoo running on any system.
The scene file is down-loadable from my public DropBox Folder at the link below:
https://dl.dropboxusercontent.com/u/19888528/Overunity%20Mass%20Acceleration.phz
You will need Algodoo for the file to operate, available here:
http://www.algodoo.com
I NEITHER REQUIRE NOR REQUEST ANY DONATION FOR THIS SCENE FILE OR IT'S CREATION. IN MY OPINION THIS KNOWLEDGE MUST BE SHARED FREELY.
Only if anyone wishes to give a donation as a gift in appreciation, then I will accept it in exchange for this gift to the open source community. In that case, they may contact me on this forum through private message.
May all have successful endeavors.
Mogir
It would be nice to see a little more explanation about how your device works. Can you give a description. Thanks.:)Quote from freethisone on November 27th, 2013, 07:16 PM I came up with this creation. a very simple perpetual motion device.:D
i can advance this in any number of ways...
Mogir
working with mass, as if a pinball machine. my ball simply can touch the bumper of a pin ball bumper, a very small amount of force is needed to repel the ball at over 2 times its speed then before it had hit the bumper.Quote from Mogir Jason Rofick on November 28th, 2013, 11:50 AM It would be nice to see a little more explanation about how your device works. Can you give a description. Thanks.:)Quote from freethisone on November 27th, 2013, 07:16 PM I came up with this creation. a very simple perpetual motion device.:D
i can advance this in any number of ways...
Mogir
working on the idea, frictional losses are developed. the small amount of energy required. the coils in the midldle are used as induction coils, and to also accelerate the ball even faster, in both directions.
this now can be advanced even further. if i make the velocity of the ball 200 feet per second. and my bumper has the force of three hundred pounds, i can cause the ball to ring like a bell between these 2 contact points., and if the ball be moving very slowly, a contact with either side will accelerate the ball in the other direction at a speed greater then before.:D:angel:Code: [Select]
i go a step farther, i make the track for levitate magnets to reduce friction.
i charge 2 to 4 capacitors, i then use that stored energy as the first few hits on my bumpers. i recharge them up enough to maintain the effect. i add more coils, for greater inductive currents. i increase the speed there of . i continue along the line until i can simply make it into a mechanical devise with out the need for input energy. only that of the first motion is required at K.
:D
if a mechanical way was allowed, the spring must be cocked with a force less then it would take to repel. ( example, a 200 lb force spring, loaded with 100 lbs of force.) there fore a lever is used, or other means for mechanical advantage. mass times speed.
:idea::cool:
Here is a rough sketch simulation done up in Algodoo. You can turn the wheel but it doesn't keep spinning. (Probably something missing. I think I can see what they are trying to do, but I don't see yet how it will work.)
For those that want to do their own with any more detail, I first made 1 section and turned off collision, then I cloned 7 more sections and pasted them one-over-the-other, attaching them at the wheel.
Algodoo scene file here:
SYSTEM OF MECHANICAL MOTION FOR POWER GENERATION.phz
Have Phun! (pun intended) :)
Mogir
iQuote from Matt Watts on November 29th, 2013, 03:14 PM Here's one to put into the simulation:
Fairly complicated though.
For anyone wishing to attempt this (I might try to estimate the 2D movements in Algodoo :-/ ), here is a link to the patent with much more detailed info and pics. (just click on them):
http://www.google.com/patents/US20130256066
Have fun!
It would be nice to see a little more explanation about how your device works. Can you give a description. Thanks.:)Quote from freethisone on November 27th, 2013, 07:16 PM I came up with this creation. a very simple perpetual motion device.:D
i can advance this in any number of ways...
Mogir
i see you commented on this mindless dribble. back to reality. you asked for more information, then post to this mindless dribble sabove. omg..
dont ask me to explain myself if you are goimg to pass up the opertunity each time to dismiss these reactions..
take some time instead to determine the possibility proposed, before you move on to noncense.
Free, I suggest you take a very close look at the patent application. The inventor's use of non-linear mechanical transfer equations to create a condition of asymmetric re-gauging is beyond brilliant. Even if this machine did not work, the concepts expressed in its design are exactly what it is needed to achieve overunity.Quote from freethisone on November 30th, 2013, 08:24 AM i see you commented on this mindless dribble. back to reality. you asked for more information, then post to this mindless dribble sabove. omg..
dont ask me to explain myself if you are goimg to pass up the opertunity each time to dismiss these reactions..
take some time instead to determine the possibility proposed, before you move on to noncense.
This machine actually has three stages as depicted by the arc-lock pins. These pins are activated by the rotational position of the crank shaft whereby they change the force equations in a non-linear fashion, keeping the machine constantly out-of-balance and out of equilibrium. This is exactly what Tom Bearden has stated is needed to harness energy from the vacuum.
Hey freethisone:Quote from freethisone on November 30th, 2013, 08:24 AM i see you commented on this mindless dribble. back to reality. you asked for more information, then post to this mindless dribble sabove. omg..Quote from Mogir Jason Rofick on November 29th, 2013, 05:05 PM iQuote from Matt Watts on November 29th, 2013, 03:14 PM Here's one to put into the simulation:
Fairly complicated though.
For anyone wishing to attempt this (I might try to estimate the 2D movements in Algodoo :-/ ), here is a link to the patent with much more detailed info and pics. (just click on them):
http://www.google.com/patents/US20130256066
Have fun!
dont ask me to explain myself if you are goimg to pass up the opertunity each time to dismiss these reactions..
take some time instead to determine the possibility proposed, before you move on to noncense.the same goes, i showed you with more info you asked for.. i spent time with this, my simple idea. and then somthing far more complicated comes your way, and all is forgotten?Quote from Mogir Jason Rofick on November 28th, 2013, 11:50 AM It would be nice to see a little more explanation about how your device works. Can you give a description. Thanks.:)Quote from freethisone on November 27th, 2013, 07:16 PM I came up with this creation. a very simple perpetual motion device.:D
i can advance this in any number of ways...
Mogir
you asked for an explanation i think it fair to ask you opinion on its workings.
the previous poster does nothing to offer explanation. but instead offers a complex structure of nonsence. :@:@
Why so angry and dejected?
I've merely stated that it would be nice to know more about your ideas.
However, what you share on this forum is your own business.
You shouldn’t feel though that I am obligated to give ANY opinions.
And I don’t remember you asking for my opinion.
Still, I am interested in any device, simple or complex that claims greater output than input.
If your idea works (and I'm sure you have confidence in it), then HAY!! That's good enough for me. Put one together, proof your concept, and lets celebrate! But, I'm just enjoying whats set here before me, and working on making my own proofs of concept. There is no competitive spirit in me.
Keep up the good work, and be at piece.
Mogir